

Suppression of ranged fire is encouraged but not mandated. Frequent reporting on blaster’s location and likely direction of fire are encouraged. Threat level 2+: Team is notified as to blaster classification so they can take cover at next opportunity.

At higher levels, movement is a higher priority, and cover should be assumed to be useless. At low levels, cover is highly recommended. Response varies greatly depending on the nature of the blaster. Not always damaging, but generally deleterious. Can include blasts, thrown or moved objects, grenades. Assume standard parahuman abilities are not going to hamper the target. Threat level 9+: Inter-city missile emplacements and other large scale munitions are authorized. Where possible, move fight to an open area. Property damage should be expected and accounted for. Lethal munitions are authorized, truck emplacements are authorized.

Threat level 5+: Assume standard munitions are not going to hamper the brute. Treat as low priority unless movements cannot be restricted, in which case the brute can be escalated to moderate priority. Assume divided fire will not have any serious effect, and devote focused fire to the target. Threat level 2+: Communicate brute nature. General response depends on degree of brute classification, but should involve focusing fire, limiting movements, and maintaining a safe distance. While the execution may remain fairly stable, the source of this power can vary. Has enhanced strength or durability, most dangerous in a melee, typically very difficult to put down.
